[quote=“BitVenom, post:9, topic:116985”] ‘Kitbashing’ as well is just a cry for ‘remix culture’ - as an ex DJ I I hope to resolve that very soon. You now have the tools we used to make this game. From shop TheRoller3d. Vaygr Assault Frigate: https://skfb.ly/DBPR Homeworld Ships on Sketchfab. Homeworld (1999) is a real-time strategy computer game developed by Relic Entertainment and published by Sierra Entertainment. I tried using an old utility and the extraction failed for the remastered version of HW2 ships. We’re beginning to add some Homeworld Remastered Collection ship models to Sketchfab! Or using Gearbox as an example - but able to add extra death FX, add new bindings for various uses - but still work ‘as-is’ if we update a mesh or tweak something in a patch. 1 major patch out, more (likely!) that many many ships will be released as full assets. If possible could you talk a bit about the tools used to create the ships and the workprocess to the HODs? Homeworld was the beginning of a series, followed by Homeworld: Cataclysm (2000) and Homeworld … My concern is helping or endorsing that process or mentality. The differences aren’t as big as between HW1:C and HW1:R but they have all been done. Again - don’t edit HOD files. Advanced mod: Revived is a Home World 2 modification that specializes in taking the 2 existing races and expanding upon them. maybe he can update his tool for the new hods? systems to help Mods cooperate without direct asset ‘borrowing’. Same go’s with the textures. And I can’t really talk about things that aren’t concrete. And not just ships (we’ll get to all of that soon). most of the size comes from the textures, maybe it would be possible to just release the dae files. Kushan Heavy Corvette. If the community at large can setup some best practices to work together and function on top of each other (without liberal re-packaging and raw copy/paste) - it’s going to be much better for everyone, and I very much want to do the work that enables that going forward. It is … I came across some of Tim’s impressive Homeworld Lego models on Flickr, and was very impressed by his work. I’m wanting to do renders in Maya. I was a modeler years ago for C&C Generals, and I agree that it would be much better on the long term. The in-HOD textures are compressed and HODOR needs them broken out into discrete channels as well. Sajuuk. Some new Vaygr ship models have been added to our Sketchfab account! A number of the HW1 remastered ships seem really, really busy. Most of what happened to create the ‘scene’ was external developers with free time making new tools. The Vanaar-Jet class is available for download in the Homeworld section. It’s neither boundless nor infinite. Is HODOR really the tool used to create the new HOD files, it is well commandline stuff, and feels a bit like back to DOS times. If you think that serious and talented artists won’t be turned off by having their works ‘borrowed’ and hacked at when they’ve not said outright that’s okay - you aren’t being realistic. I doubt, very much, that Gearbox has any interest or intent to get into this stuff. New internal engine data requirements? Can we get resource collector and resource controller next? Look at it this way, would all of you prodding for release of the GBX ships be 100% ok with someone running off with your kitbashes or original models and putting them into a new mod (and releasing it) without your knowledge? OHM Homeworld 2 Hiigaran Ship models. Thanks for your reply on a Weekend but, that was in no way meant as an offence to you. … You can now make ships that rival our own. 2.4k Views 2 Comment. Hence why you see a LOT of shared ship hods in most of the major Homeworld 2 mods (again, barring the franchise-based TCs). New tool feature or input data tweak? You kids today are spoiled with your fancy GUI’s. Our home. Destroyer (Hiigaran) Pride of Hiigara. So spitballing with the community about some of what I am thinking is hard. OK, regarding these 2 ships I’ll be a nitpicker if I claim they had “totally” changed the models. So many great Mods, certainly most are made with entirely distinct assets - we’ve now released the tools (better tools than HW1/HW2 EVER had) - and we plan to support them. 3D Homeworld models are ready for animation, games and VR / AR projects. But at the same time I think more will be done by building systems to help Mods cooperate without direct asset ‘borrowing’. If your browser doesn't support frames, then it's Homeworld 3D models. To that end, making systems that dis-incentivize that sort of stuff is key, making systems that allow people to work on top of existing assets is key. I write tools, not moderate the scene. If you make mods, experiments, examples - and you want to be clear that people can and should derive from your work - give it a Creative Commons badge - be a hero. Shop HomeWorld Furniture for the best selection of furniture and home decor in the Honolulu, Aiea, Kapolei, Hilo, Kailua-Kona, … HEDGEHOG RUN! HW2: 1138 tris without Goblins I don’t want to blame you guys for the effort you guys are making to provide tools and mod compatibility, but a commandline tool, that leaves me a bit speechless. The ‘correct’ tools are coming (one could say already out, you just don’t have examples for input format) - and most of the ‘real’ work of Mods will be able to go forward. It was the first fully three-dimensional RTS game. I've extracted many of the models from homeworld remastered and homeworld catacylsm, the main "mesh" references are listed at the top of the "_hw_ships.asset" files. Colors: multiple choices. So, why dont you guys just release the models, textures, etc, with the modding tools? Kushan Carrier. Homeworld (1999) is a real-time strategy computer game developed by Relic Entertainment and published by Sierra Entertainment. Update tools & examples. More ships are coming soon! This magnificent and Museum-Quality Crafted Homeworld 2 Hiigaran Battlecruiser WOOD MODEL is finely handmade from kiln-dried Wood Mahogany and skillfully hand-painted by gifted artists. This is a paper model, created by … Battlecruiser (Vaygr) Progenitor Mothership. While it is nice to have everything in Max, currently 2015 version is driving me nutts HWRE : 1198 tris without Goblins. But I think their goal was to improve what was really necessary. Making comparison charts. And nothing wrong with command line. Let’s take the Vaygr corvettes, for example, which are based on a common chassis and only differ in the weapon systems mounted. AI: graphical and text (created by Auris) Creator: EH_AceTFL. That’s my time and effort. Kitbashing with ‘game ready’ assets means lossy file edits every time (especially once you see the newer pipeline) - so avoiding people ripping from each other is very important. Being the big fans of sci-fi art and Homeworld that I am, I reached out for an interview (plus, I wanted to know how to make awesome Homeworld … You just happened to have quotes that likely mirror what others are thinking or have already said elsewhere. True Museum Quality Models You Will Be Proud to Own and Display! Taiidan "Raachok" class Light Corvette. I flew around the interior of that Battlecruiser and was like - wow, really?? HW2 : 608 tris (there was) no Goblins Taiidan Destroyer: https://skfb.ly/DC6R. Taiidan Flagship: https://skfb.ly/DCG6. Merry … Most of the content in non-TC Homeworld mods is not new assets, they’re kitbashes and even many new assets are originally based on kitbashing. ‘Kitbashing’ as well is just a cry for ‘remix culture’ - as an ex DJ I get it. Pride of Hiigara: https://skfb.ly/Dtpw. Kushan Cloak Generator. In theory you’d be able to make a ‘weapons enhanced’ mod for another mod - and survive their update of base meshes. Joined Apr 9, 2008 Messages 3,835 Reaction score 3 Points 0. Any chance of being able to download the models? Nice Information, didn’t know the original ships were made in maya. So far, didn’t had too much time with the examples, I’m just looking for the information for about size of navlights, Intervall color an this kind of stuff. HWR MOD: 559 tris - no goblins I feel like an ass having to say this - but I can’t promise stuff. We’re beginning to add some Homeworld Remastered Collection ship models to Sketchfab! Discouraging or preventing simple tweaks and modifications to existing meshes or even using the stock textures for user-generated models will really limit the accessibility of modding. It was the first fully three-dimensional RTS game. Vehicles; Missions; More DoK Content; Homeworld 3 Lore. Or maybe someone wants to put that models from the Karos Graveyard back into service, with a few modifications or etc, you get the idea. Hiigaran Scout: https://skfb.ly/DB8F. Homeworld Classic Enhanced for HWRM Jul 10 2016 Released 2016 Real Time Strategy This mod is a port of my Homeworld Classic Enhanced mod for Homeworld 2. There is a difference between good kitbashing and bad kitbashing. And in the case of HW1 they consulted many documents they had access to make it what it was supposed to be in the minds of the creators. You won’t have to agree with me. Hiigaran Battlecruiser. coming. 5 out of 5 stars (205) 205 reviews $ 145.00 FREE shipping Bestseller Favorite Add to HMS Victory Handcrafted Wooden Ship … Use filters to find rigged, animated, low-poly or free … Creating your own custom mesh for a weapon system and then “kitbashing” it onto a modified corvette chassis is not too different in concept and practice. My problem is just that I think having the original files open is really important to the modders… lets say I want to add a new Vaigr corvette, I would have much better results using another corvette model as a base, and going from there. HW2 got a single patch post release. HomeWorld Furniture is Hawaii's locally-owned, family-owned furniture store. ‘All’ is really unlikely - I can’t even guess how big the total dataset is. ^ Exactly this, The Models were never touched in HW2:R, there Textures were Barely redone, they should have also remodeled the HW2 ships etc, but I am actually glad they put more time into remastering HW1 as it was always my favorite in the series, Cata was also good but its not remastered >.<’ lolz. No, seriously, we use HODOR. - Sketchfab Blog All HW2:R models and textures have been remastered. Kushan Mothership: https://skfb.ly/Dt6Q In contrast, every effort will be taken to make our released tools work with our updates - as that’s sorta the point of releasing them, yeah? Often those are things added to existing objects - which I’d love to help get some cool systems in place for. I honestly cannot, under any circumstances, promise the release or execution of anything. Shop Special* 3 Model Ships: RMS Titanic HMHS Britannic RMS Olympic plus Iceberg and Mines, The White Star Line Collection Limited Time Only TheRoller3d. 34 … This papercraft is a Hiigaran Carrier, the centre of most Hiigaran fleets during the second Homeworld era, from the real-time strategy computer game Homeworld 2 of the critically-acclaimed first installment in the computer game series Homeworld… We’ll make more examples (NavLights are CRAZY powerful now!) I mean, that way the modders can use the assets, without messing with the ‘game ready’ ones… They will have to add them as new assets. Progenitor Dreadnaught. Deep inside the ruin was a single stone that would change the course of our history forever. Construction wo… Select Post; Deselect Post; Link to Post; Member. Homeworld was the beginning of a series, followed by Homeworld: Cataclysm (2000) and Homeworld 2 (2003). Go at it, share assets. Think about how wrongheaded that is. Battlecruiser (Hiigaran) Bentus. Kushan Cryo Tray. - and you’ll get more comfy with the tools. Homeworld: Shipbreakers Clip Shows Big Battles. Hiigaran Pride Of Hiigara - Download Free 3D model by MrHohenheim (@mrhohenheim) [2f94905] Some of the kitbash stuff will need a bit of consideration - I have some ideas to put out there, but nothing ready. I won’t help tear apart other author’s work. Eeeh. Powered by Discourse, best viewed with JavaScript enabled, Naabal Shipyards - an iOS Unit Viewer for HW:RM, Homeworld Remastered Collection Ships on Sketchfab. Seriously Gearbox - thank you. anyone able to contact cold fusion? Am I right? The normals and other textures suffer badly under DXT1-5 compression, especially the stuff that uses ‘off axis’ optimizations - because in GPU pipes the colors are floats - the values decompressed represent a color space that doesn’t go back to 8888 ARGB nicely - repeating the process is extremely destructive. It’s not a moral stance to say ‘I will support X’. 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